The Nintendo 64 controller has been criticized for its design flaws, but the GameCube controller is often regarded as one of Nintendo’s best innovations. Released with the GameCube in 2001, the controller significantly improved upon its predecessor’s design. It featured an aligned thumbstick and D-pad for ease of access, and the C-buttons were replaced by the C-stick, providing enhanced camera controls.
The GameCube’s Z-trigger evolved into the Z-button, conveniently positioned on the right shoulder trigger, while the left and right triggers were designed to comfortably fit the player’s fingers. The controller also introduced distinctive elements, like the prominent A button encircled by B, X, and Y buttons. Despite its asymmetrical appearance, this layout proved to be highly functional.
In popular games like “Super Mario Sunshine,” “Luigi’s Mansion,” and “The Legend of Zelda: The Wind Waker,” the large A button was used for key actions, illustrating how a single face button can dominate game controls and simplify player input.
Overall, the GameCube controller offered enhanced ergonomics compared to its predecessor, aligning better with the natural grip of human hands. In 2002, Nintendo released a wireless version called the WaveBird. Although not the first wireless controller, the WaveBird made cordless gaming practical. Previous attempts, such as the NES Satellite, had relied on infrared technology, which required a direct line of sight, often resulting in poor performance. Other early wireless controllers needed cumbersome base stations, but the WaveBird successfully integrated wireless functionality without such limitations.