Blizzard’s developers have shared details about the major changes and updates coming to Diablo IV’s Season of Blood in a recent campfire chat. The changes are part of Blizzard’s five-point strategy to address player feedback and make improvements to the game. Some of the planned updates include revamping unique items to make them more exciting and impactful, reworking resistance and damage mechanics, and balancing classes to avoid dramatic imbalances. Additionally, Blizzard will make it easier to respec characters and offer training dummies for damage testing. The community seems positive about these changes, comparing them to the system in Diablo II.
One of the main focuses of Blizzard’s updates for Diablo IV Season of Blood is to improve the unique items in the game. These items, which are extremely rare, have been deemed as not exciting enough by players. To address this, Blizzard plans to introduce completely new stats, updated unique effects, and other improvements to make these items more impactful and enjoyable. Fans on Reddit have expressed their anticipation for these changes, especially for classes that were in need of an upgrade.
Another significant change coming to Season of Blood is a revamp of the resistance and damage mechanics. Currently, the resistance system allows players to stack resistances indefinitely with diminishing returns. However, Blizzard plans to switch to an additive model and implement a base cap of 70 percent. Additionally, armor will only resist physical damage. Fans are pleased with this change, comparing it to the resistance system in Diablo II, which was considered enjoyable and challenging.
Blizzard is also focusing on balancing classes and addressing issues that cause certain playstyles to outperform others. This includes capping bonuses for vulnerable, critical, and overpower damage. The developers are also planning class improvements and adjustments, such as increasing the damage of the Barbarian’s Blood Rage skill and enhancing the ramp-up speed of the Sorcerer’s Incinerate skill. The goal is to create a more balanced and satisfying gameplay experience for all players. Despite the initial backlash during Season 1, the Diablo IV community seems optimistic about the changes and appreciates the efforts Blizzard is making to listen to their feedback.