Survival horror, as a genre, often appears deeply connected to specific periods, having originated with the deliberate pace of Resident Evil on the original PlayStation. This genre is partially characterized by its limitations, including a slow pace, grimy visual aesthetics, and limited resources, all of which intensify the fear element. Many of these features emerged from the early, challenging phase of 3D gaming, such as the clunky controls in Resident Evil, which made encounters with zombies more terrifying, or the fog in Silent Hill that not only created a distinctive atmosphere but also helped developers overcome technical constraints of the era.
Decades later, developers continue to incorporate the essential components—particularly the atmosphere and fear—of those games into modern horror games without allowing them to seem outdated. One prominent approach is to retain the style and tone of classic survival horror while updating the gameplay for a more accessible experience. A recent example is Fear the Spotlight, the inaugural release from horror film studio Blumhouse’s new gaming division. Similar to Crow Country and Signalis, it emulates a 1998-style game, featuring blocky visuals and low-resolution textures, lending a gritty feel that aligns well with the horror theme.
Fear the Spotlight, developed by Cozy Game Pals, begins with a straightforward premise: two friends break into their high school to conduct a seance in the library. However, circumstances quickly deteriorate, propelling them into a nightmare realm that links to their pasts and a dark secret the school has harbored for decades. The narrative combines elements of a coming-of-age story with romance and true crime, all presented in the PlayStation-era horror style, enhancing its unsettling atmosphere.
The game emphasizes its narrative by streamlining gameplay. A significant portion involves puzzle-solving, reminiscent of early Resident Evil games, requiring players to solve intricate mechanical problems and interact with mysterious statues and locks. Combat is almost nonexistent; players must run and hide from terrifying creatures with spotlights for faces, creating some of the scariest moments as they huddle under desks, waiting for the threats to pass. The absence of combat heightens the fear, as players lack a means to defend themselves, drawing parallels to hiding in Alien: Isolation.
Conversely, the recent remake of Silent Hill 2 presents a different approach. It attempts to reimagine one of the genre’s most influential titles with a big-budget release in 2024, blending modern sensibilities with classic survival horror elements. This method has its advantages and disadvantages. Like the remakes of Resident Evil and the original Dead Space, Silent Hill 2 adopts modern visuals and gameplay, offering crisp, detailed graphics and smooth third-person action game controls. The realism enhances the unsettling feel of the squirming enemies and narrow hotel hallways, increasing immersion and inducing panic.
However, this shift in tone means the modern Silent Hill 2 retains its scariness but aligns more closely with other contemporary games. It is more refined and less eccentric than the original, akin to the 2018 remake of Shadow of the Colossus, offering a fresh perspective that is inviting to newcomers. This adaptation, however, does not replace the original, which remains less accessible.
These games demonstrate that there is still significant potential for innovation within the survival horror genre. They connect with the genre’s historical roots without being constrained by them, all while discovering new methods to evoke fear.
Both Fear the Spotlight and Silent Hill 2 are currently available.