In a recent interview with Insomniac Games’ founder Ted Price, Bethesda Game Studio’s creative director, Todd Howard, expressed his surprise at the incredible spacecraft creations made by the Starfield community. Howard spoke highly of the community’s creativity and the ways in which players have pushed the limits of ship building within the game. He emphasized that Bethesda’s goal is to provide players with open-ended systems and tools that allow for endless creativity. Howard also acknowledged the impressive modding community and their fast-paced contributions to the game.
According to Howard, ship building is the system with the most potential in the future of Starfield. He explained that this aspect was new to Bethesda and offered players the ability to create unique and portable designs, unlike outpost or base building. The team views ships as an integral part of the game, almost like additional characters, and were excited by the level of creativity and agency it provided to players. The scale of the ships created by the community, such as the Star Wars Imperial Destroyer, which requires a 21-page guide to construct, showcases the astonishing capabilities of players in the game.
The article highlights the thriving shipbuilding community within Starfield, with players recreating various machinery from popular franchises like Star Wars, Halo, and even creating a version of Thomas The Tank Engine. Overall, Howard’s surprise at the community’s creativity and the potential of ship building in Starfield reflects the studio’s commitment to providing players with tools that fuel their imagination and offer unique gameplay experiences.