The developers of Dragon’s Dogma 2 recently shared their excitement about introducing the new Beastren race in the game. According to director Hideaki Itsuno, this idea had been in their minds since the era of the Xbox 360 and PS3, but technological limitations prevented them from realizing it in the original game. With advancements in graphical technology, they can now finally bring this vision to life in Dragon’s Dogma 2, creating a unique race with fur that will add a new dimension to the game.
Since the release of the first Dragon’s Dogma game in 2012, there have been significant advancements in graphical technology. While characters with fur have appeared in games before, the developers faced challenges in rendering them due to hardware limitations. Itsuno’s recent insights have shed light on the development process, revealing decisions such as designing the map for on-foot exploration and implementing various fast travel options like Ferrystones and Portcrystals. These details suggest that Dragon’s Dogma 2 is aiming to create an immersive world filled with engaging experiences for players to enjoy.
The debate over fast travel in games has also been a topic of discussion regarding Dragon’s Dogma 2. Itsuno’s previous comment about only needing fast travel in “boring” games sparked speculation, but recent updates indicate a balanced approach to travel in the game. With a focus on making the open world so compelling that players would prefer not to use fast travel, Dragon’s Dogma 2 seems poised to offer a rich and immersive gaming experience that encourages exploration and discovery.